04/23/26
For this sprint I started my work on creating some final models that would end up being wish cards for our game. I also worked on retexturing some of our older models in order to better reflect the feel of games work. Pretty much I spent the majority of my time for this sprint refining and finalizing some finishing touches for our games look and feel. Since we are at the end stages of our product it was important to do this while we still can.
At the start, I focused on making 3 new models. These included the Racer Helmet, a Racer toy, and a soda can. All of these were last minute models that we decided to include in the game and that would be a nice addition to it. As for those models the only one that took me a while to finish was the Toy Racer. The helmet and soda can were pretty easy enough to do, the problem was that I have never really done character modeling before, so this was a new challenge for me. In Maya I started by simply making out the blockout of the racer and then little by little creating some bevels and scaling some edge loops. I also decided to only model one side of the Toy Racer and then duplicating it and scaling it backwards so that I could work a lot faster and also save some time. This made it ten times faster to finish. Once again, the only thing I had to remember to do was to flip the UV shells of the duplicate inside the UV editor in maya so that they would not create problems during texturing. Lastly Once I did that, I made sure to do a Mesh Combine so that I could have one single model displaying the Toy Racer. I think that at the end it turned out fantastic for my first ever character model.
As for the rest of my sprint, I worked on retexturing some of our previous models and working to refine them to better fit our game's look. A lot of that was also creating new looks for already made models so that we can go ahead and use different versions of those models. For example, what I mainly did for this was create new textures for the cars I had made in previous sprints so that they could have their special look.
This would actually tie directly into the Toy Racer model that I also made this sprint. The reason being is that our team's game designer actually came up with some cool looking concept art for the Racers to be included in our game. So, I was basically tasked with referencing the racer concept art and creating the new look for that specific car matched to the racer. With that being said I retextured all 4 cars I had made up to this point, and I think they turned out great with their respective racers. I think that the new looks for each car turned out amazing and makes them seem more unique.





