3/26/26
For this sprint I was able to work on some more models for our team's game as well as start on the 6th RC car for our game as well. However, if you remember from last sprint, I had some remainder cards I needed to knock out first which was to finish U’Ving the jeep model car and texturing it so that it could be ready to use in game. Let's dive into my Sprint 4 work.
As I mentioned it was important for me to finish the jeep model so that the team could go ahead and implement it in game. So, I made sure to finish UV'ing so that I could go ahead and texture it as well. In the beginning I was having some trouble with my UV shells not being flatten completely 100 percent so inside of Substance Painter I ended up reimporting my mesh a couple of times while texturing until I was happy with how it looked. In the end I was able to create 2 different textured car files that matched our other cars styles, one for each color. I would also like to point out that for each of our cars we are adding a layer on top with a paint brush to give it that cartoony style and feel. I think it definitely turned out awesome and I was happy with it.
As for my other models I was able to do this sprint, I was tasked with creating a bag of chips model along with an actual chip. I was also able to work on some origami pieces that will be assets for our game as well. These included a ninja star as well as a paper football. The last couple models I created were a walkie talkie as well as 3 different building blocks. I created a triangle, square and rectangle for the building blocks. For all of the models listed above I made sure as always to try and recreate it the most accurate way possible. Out of all the models the only ones that were a little hard to work with were the Bag and Chip models. The reason being is that I wanted both of them to have that curvy topology to them without seeming too bulky. In the end however I was able to texture them appropriately and I think that's what made them look nice as well.
Lastly, I began to start working on the 6th RC car for our game. This time around we are pulling inspiration from the classic Skyline sports car. I started my process the exact same way, however I ended up taking a little longer with this car since I wanted to make sure and create all the different lines of curvature that this car has. So far, I am almost done with the car and its features. I think that this upcoming sprint I will work on refining it and getting it ready to UV and texture. I am excited to see how this car turns out as well. See you guys' next time.




















