495 3D Artist Portfolio

To whom it may concern, this page is dedicated to showcase my skills pertaining to Modeling, Texturing and using Unity 3D to render. Thank you for considering me for the position of 3D artist. 


CAGD 373
For my final project in this class I was able to effectively work as a Programmer/Flex Modeler for our team's group of 5 people. I began my work by creating some 3D model assets of a building for our recreation of the town of Strawberry from the hit game Red Dead Redemption 2. Along with my Programmer responsibilities I was able to get our teams scene jumpstarted by creating our scenes terrain as well as texturing it. For this project we decided to work with Unity's HDRP pipeline in order to effectively use Unity's built in Water mechanics to realistically depict the river that runs through the town of Strawberry. 





CAGD 320
For this class I worked on modeling a variety of assets to flood a Harry Potter themed scene to be rendered inside of Unity 3D for my final. I specifically aimed at gaining more texturing experience during my time in this class. A lot of work went into making an immersive experience inside the Unity engine for this project to try and recreate a realistic dining hall of Hogwarts.




CAGD 230

For my final project in this class I worked on creating buildings for a team project where we aimed to recreate the city of deteriorated city of Pittsburg from the hit game "The Last of Us". Below are my final renderings inside of Maya of the referenced building(s). 




Other Fun Projects!