2/04/26 Sprint 1 Kickoff
For this Sprint I worked on creating some awesome 3D assets to be used for our team's project game called Rally Rumble. As one of the team's 3D artists I was assigned multiple cards this sprint that involved Modeling, UV’ing and Texturing and putting them into the game engine. The entire team is motivated and working hard to get our first prototype running as soon as we can, so it was important for me to complete all my tasks.
The first thing I started working on was creating the first rumble arena in which our game will be taking place for our players to battle one another. This consisted of making sure I read and learned both our game’s GDD and ALR to fully visualize what I was going to be making, the same goes for the rest of my cards this sprint. With that being said I started to work in Maya on 3D modeling the arena which consisted of me working with modular pieces. Since the arena would be made up of duplicate models it was important to create them from modular pieces.
Once I had those pieces modeled for the arena, I then took them to UV so that I could start assembling the actual models. I essentially created 2 distinguishable models that looked similar but unique in their own ways so that the Arena would not look repetitive. Once the arena was assembled, I took it to texture with some basic colors and added them into our games project inside of Unity.
The same steps were taken to create my other assets which included the Stadium Seats, the Carpet Floor and the Book as well. Overall, for each of the assets listed above I made sure that during the modeling stage of the process I did not run into any N-gons when it came to modeling them. Making sure of this was crucial so that by the time I started UV’ing and texturing those models I would not come across any major issues.
When it I was creating the model for the carpet floor I went with a cube instead of a flat plane so that there wouldn’t be any texture issues. Overall, this would also grant us the opportunity to properly attach a collider in game for our players to battle upon. I also made sure to make our textures tile so that they could be duplicated and repeated multiple times inside of Unity as needed to fit our arena and it turned out pretty great.
Lastly when it came to creating the book asset, I thought It would be a unique idea if I added our games icon to the cover and calling it our official Racing Manual. Thanks to our team's 2D artist I was able to grab the game icon he had created and simply make a texture to apply out of it inside of Substance Painter. The font was just as easy to apply using a text layer in painter and it honestly turned out fantastic. This is going to be a super fun detail players could see when they are battling it out when it comes to them playing our game's second Arena.



.png)





No comments:
Post a Comment