CAGD170
Angel Suazo
List of games
For this unit I got to playtest the following games
- Hex Jump
- Memorized by Space
- Cooking Ninja
- Sliders
Hex Jump Formal Elements
Players
- # 2
- Playstyles
- The Competitor: Plays to best the other player
- The Joker: Doesn’t take the game seriously, plays for the fun of playing; there’s a potential for jokers to annoy serious players,
- The Achiever: Plays to reach the end of the game in a victorious way
Objective
- The goal of this game is to beat your opponent to the finish line before they do. Using abilities, you can try to slow them down and there are events that can either help or hurt you on the race to the end
Rules
- Players must roll a D6 in order to move.
- Players must wait for opponent to finish their turn before they can roll
- Each player must follow the phases in order. (Item, Movement, Interaction) phases
- Players can only move up down left and right, the amount of value they rolled
- When a player has a counter card to their opponent's ability, they can play it.
- Landing on Witch's hat grants another ability.
- Landing on a Hex symbol means they are in an event and have to pick up an event card
- Event cards have to be played immediately
- Each event card and ability card can only be used once and after they go into the discard pile
- Game board
- 2 D6 dice
- Player Avatars
- Ability Cards
- Event Cards
Resources
All of Ability cards that can be used against your opponent and also to counter their spells.
- Magic Missile
- Hold Person
- Mushroom
- Shield
- Teleport
- Spikes
- Lasso
- Confusion
- Counter Spell
Boundary
- The game board's grid/playing field
Conflict
- The battle between both players in their race to the finish line.
- Each player uses abilities that can affect the other player in a negative way, like pulling them backwards when they are close to the finish line.
- Or they can use their abilities to grant them the upper hand on their opponent
Outcome
- Only one player can be victorious.
- Whoever reaches the finish line first.
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