Simple DnD Map V1
For our first playtest of the semester, I partnered up with Muhammad and Jacob and we each got to play each other's Level 1 Maps. The start up for my map was pretty easy. Muhammad chose the Ranger class and Jacob chose the Rogue class.
Things that went Right
For my playtest with my partners, there were many things that I felt like went right. One thing being that there was not a whole lot of confusion from the players side as soon as we began. For my particular map there wasn’t a narrative background per se, but I did quickly mention to my partners before starting that I had based my entire map around outer space and aliens so that they could just get an idea of my map. Which at the end they came to like really well. As for the characteristics of my map. I think they enjoyed playing on it, as I found them being really motivated to reach the end of it, which was the boss fight. Unfortunately, our playtest session came to an end before they could get there. However, during the playtest, they got to experience the majority of my map through the many options I provided to them in the form of pathways. Especially when it came to a specific task, I had planned for them to accomplish before getting to the final Boss fight. This provided them with something to do before they can access a specific area of my map by making them explore the rest of the map first. They had lots of fun and overall turned out really well they said.
Things that went wrong
For the stuff that went wrong I can honestly say that only a couple minor stuff went wrong. One of my partners suggested that perhaps I could have had a little more variety in the beginning pathways of my map leading to the center. After careful review I agreed that perhaps I could have added some more enemies in the beginning causing the players to choose their pathways more carefully. Another suggestion was that I could have added some jump spots early on in my map instead of leaving it open for more open moves to be played directly. This caused for some faster playthrough that could have been slowed down a bit with some more enemies and smaller activities to do. Overall, though, these minor issues did not impact the quality of my map so much but there is room for improvement.
Improvements
Like I was just mentioning earlier there are a couple of things that I can improve on with my map that could cause for a better playtest next time. For starters I will begin by adding more variety of options for my players to choose from at the beginning so that it's more actively engaging for the players. Such as adding more small enemies that block your progression to the other side of the map. Another area of improvement could be that I should probably relocate my jump spots on my map from where I originally had them. Since mine were particularly at the end. I did not allow the players the chance to try that skill/action. I would like to at least double up on the jump spots available on my map so that all players can experience at least once.
Finally
Overall, it was a good beginning tutorial level map and performed well with the exception of some minor details. I will definitely work hard to resolve those so that my next playtest can result in a more smoother run.
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