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Tuesday, May 13, 2025

CAGD 373 Game Scene Final Project Post

05/13/25

Hello everyone and welcome back to my blog. Today is the day I finally go over the work I was able to complete for our team's Final Group Game Scene Project. For the last 5 weeks we have been working hard as a team to try and recreate the town of Strawberry from the popular game Red Dead Redemption 2. Now that the project is complete, feel free to watch the above video of our final walkthrough for our game scene. Meanwhile I will reflect on everything I was able to complete and do for this project. 

Work Completed

In the beginning I started by helping our team model some of the buildings we needed for this project. Although I was technically one of the programmers for our team, I did not have a lot to work with in the beginning, so I decided to help model the Hotel Building as well as UV it. 



Once I did this our group was at a good stage with the rest of the group's models, so I was finally able to head into our Unity project and start working on some of the interactivity we had planned on making. I started by working on our players' gun mechanics. That involved everything from making a shooting function to then an aiming function and lastly a reloading function as well. With all those being said I then worked on adding audios for all those actions as well. Afterwards I wanted to display how many bullets the gun had as well through UI as well as make the bullets spawn out of the gun and translate forward from the barrel of the gun. Once this was all set, I made a Mini Map to go with our project's whole theme of Red Dead Redemption and implemented it through UI. 




Lastly, I would say the thing that took me the longest and that perhaps was the hardest thing I worked on was creating the Terrain. This took me a while to make since I had to be able to match the original game landscaping in order to truly depict the town of Strawberry. This took sculpting the terrain, texturing, flooding the scene with foliage and finally leaving enough room for the river to flow through the middle of it. Once this was completed, I was also able to make a particle system to add splashing effects to the river as well as animate the Water Wheel model our team made that sits at the top of the waterfall in game. 





Problems/Issues

As for issues I would say our group suffered the most from having bad time management skills. A couple things ended up getting cut and or removed from the project due to the fact that we ran out of time and we had to just submit instead. There were times where people would wait till the last minute to get their work done and the project definitely reflects that. 


Overall

I would say this project was a good experience working with others on a big project that required producing and agile development. While we did have some major setbacks, I am thankful to my whole team and their efforts and excited we were able to complete our project.




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CAGD 373 Game Scene Final Project Post

05/13/25 Hello everyone and welcome back to my blog. Today is the day I finally go over the work I was able to complete for our team's F...