Sprint 4
05/01/25
Final Group Game Scene Project
Hello everyone and welcome back to my blog. Today I will be going over the work I was able to complete this time around for Sprint 4 of our team's Final Group Game Scene Project. For this sprint I was tasked with some more cool things to work on and ultimately, I was able to complete most of them. Let's dive into how this week's sprint worked out for me.
In this sprint I was able to implement our new gun model to the player and also create the triggered sounds for 3 events of our gun. The 3 events being, our guns shooting, reloading and aiming events. Each of these events would now play a sound clip whenever it gets triggered. As for each of those sound clips, I was able to pull them from Free Revolver Reload Sound Effects Download - Pixabay which is an awesome website for free audio assets. Once I was able to download them, I imported those clips into our unity project and hooked them up to an audio source for them to play from.
The second thing I was able to do was create our Mini map for our game scene. This was a cool feature we wanted to add to our game that would tie in nicely for our groups game scene since this is also a feature that Red Dead Redemption 2 has.
The last and final thing I started working on this sprint was perhaps our Terrain for our game scene inside of unity. Although I was not able to complete this, I did start tackling it since we are almost ready to start putting our game scene inside of unity all together. This will perhaps be my entire focus for the next sprint so make sure to come back next week where we will be almost done with our project.
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