Sprint 3
04/24/25
Final Group Game Scene Project
Hello everyone and welcome back to my blog. Today I will be talking about the work I was able to complete this time around for Sprint 3 of our team's Final Group Game Scene Project. For this sprint I was tasked with a couple of cool things to work on and ultimately, I was able to complete most of them. Let's dive into how this week's sprint worked out for me.
This sprint I started by focusing on our scene’s water mechanics that we intend on having. For the specific town we are recreating there is a river that runs through the side of the town, and we wanted to figure out how we can incorporate some water into our scene. With that being said. I was tasked with researching inside of Unity HDRP how we can render out some water to make a flowing river for our game scene. Ultimately, I was able to get something in the books in the meantime since we do not have a block out or any terrain set up yet but it’s a starting point.
The second thing I focused on this sprint was finishing up the 3D hotel model or what is essentially the 2 top and bottom decks that are in front of the hotel and that lead into the stairs. This is something I wanted to wrap up and finish because I had started the hotel model in Sprint 1 but I did not get around to finishing it.
The last and final thing I was able to complete this sprint was making a reload function and ammo cap to the player's gun. This was important since we are going to be giving our player a classic revolver to use, and we don’t want them shooting more than 6 bullets at a time without reloading first. Thanks for sticking around and I'll see you guys next week.
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