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Sunday, April 13, 2025

CAGD 377 Blog Post 5

4/13/2025

Sprint 5 Kickoff

Hello everyone, my name is Angel Suazo and welcome back to my blog. In today's blog post I will be going over some awesome stuff but first as always, I will be covering my work that I accomplished this Sprint as well as how our Sprint 5 went for our team. I am also excited to share that for this sprint we had our 3rd playtest for our digital prototype in class. Let's take a look at how this sprint went.


Work

For this sprint I decided to focus on 2 very important things and ultimately, I was able to accomplish both of them. The first thing I tackled was creating a newer and updated version of our Menu, which ultimately became our Menu 2.0. This was something I had desperately wanted to revisit in order to try and revamp how our Main Menu looked. I definitely feel that as a team we are at a stage in this project where we need to go back and fill in some sort of placeholder stuff we began and incorporated into our project for us to come back and finish later. So that's exactly what I did, I came back and revisited our Main Menu which definitely needed a newer slick look. After spending some time, I figured how to create an animation play on screen for our Menu and decided that this would be an awesome and unique look to our game’s Main Menu.




The second thing I worked on was updating our floor blocks to better reflect a nicer and unique look to it as well. This is something I wanted to take care of this sprint, especially since in our latest playtest we were receiving multiple play testers feedback in which they said they were unsure which block or blocks the player was standing on. So ultimately, I took it upon myself to create a new mesh that could immediately be used to update the floor block prefab inside our unity project so that we wouldn't have to manually go and replace all of the floor blocks in all 3 of our levels that we have so far. This was super crucial that I do in order to speed up and save time. For the mesh all I did was go to Maya and create a simple 1x1 cube to fit the same dimensions for the prefab that we already had, and I basically just added a bevel to the top face of the cube to better represent the grid lines as shown in the image below. This will definitely clear up any confusion's players might have from now on. 



Playtest

As for the playtest we had this sprint, it went amazing. We had a total of 12 play testers play test our game and ultimately, we had such a good turnout. Everyone seemed to like our newest iterations added into our game and they all enjoyed it. We still had a couple bugs found in our game once again which will need to be looked at closely again. Ultimately however, they all were able to beat the game and experience all that it had to offer. We also have tons of new suggestions from players who are eager to see more from our video game and we can’t wait to hear what they would like to see from our game.


Overall

We are definitely very proud of all our team's efforts and work that has gone into making this project come to life and ultimately, we are excited to finish the semester strong and make our game the best it can be. 


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