04/09/26
For this sprint I continued to work on the 6th RC car that I started last sprint, by getting it all UV’ed in order to take to texture it. The process for this was very repetitive and pretty much the same just like all the previous cars I have already done. The important thing here is to just make sure that all the UV shells are completely flat and unfolded inside the 0-1 space in Maya’s UV editor in order to avoid any mistakes while texturing it. By the time I was texturing it inside of Substance Painter I was happy with the way it was turning out. Once I had gotten this model and card completely done, I moved on to working on more models that I was actually assigned for this sprint. The models l got assigned were some more props for our games background and they included a hat, gummy bear and a lollipop.
Each of those models were relatively easy to create while the only one I ran into some issues was the gummy bear model. Being how it has some complicated topology and curves I decided to dissect it into 4 main parts. The body, arms, legs and head. I started by just making the body and the limbs. The limbs were easy enough to make because I only had to make 1 set of each and then I was able to duplicate them and scale them over to the other side so they could essentially be mirrored and symmetrical. When I did this however I made sure to UV the originals before duplicating so that I could remember to flip the UV shells of the duplicates. It's very important to do this because otherwise you might run into issues when texturing.
After that the body and limbs were done came the hard part which was the head. I actually pulled up a background image of a gummy bear silhouette as well as a side profile of it in order to get it as close as possible. It took some scaling and beveling of some edges but after some hard determination I think it came out looking pretty good. I took these models to texture, and I think they turned out fantastic.
Once I had those cards knocked it finally became time to work on our game 8th and final RC car. As one of the team's modelers, I was told from the beginning of this project that I would get to work on 4 cars as well as our other team’s modeler. So, this was it, my last car for our game. When I saw that our ALR sheet consisted of the last car being a van I figured it would be pretty easy enough to complete so I immediately got started on it.
As usual as the last cars I made sure to get the blueprints for the inspiration of the car into maya so that I could have a clear reference at all times. Since the Van did not have any intricate curves, it was definitely the easiest car to model. I took my time with it and made sure to have no n-gons on it and to have it completely flatten for the UV shells. In the end I think this was the perfect model to wrap up our car assets for in game. I love how it turned out and can't wait to see how it plays.
No comments:
Post a Comment