4/27/2025
Sprint 6 Kickoff
Hello everyone, my name is Angel Suazo and welcome back to my blog. In today's blog post I will be covering my work that I accomplished this Sprint as well as once again how our Sprint 6 went for our team. I am also excited to share that for this sprint we had our official Beta test for our projects Beta version in class. Let's dive into how this Sprint went for us as well as how our Beta playtest turned out.
Work
For this sprint I decided to focus on a couple of small but very crucial things. To start off, the last sprint we had to face some minor setbacks that required us to go back to the drawing board and start fresh. With that being said, I decided to take it upon myself as the Lead Designer to go back and design our own Level Icons and our own D-pad button. To do this I went into Photoshop and created those 2 things so that we could have them as our own assets. After doing so, it was crucial for me to go back into our games unity project and incorporate them into our previous setup. Even though these needed to be redone some good things came out of it.

Our new D-pad buttons would now provide visual feedback. Unlike before where the players would simply press it, now the buttons actually get highlighted to indicate you just pressed this button which I personally think is cool. As for the Level Icon it was beneficial to also get these done since we had previously only put in some placeholder images in for them, so it ended up working out as well with those.

Another thing I worked on this sprint that had to be redone was our audio. We used to have an audio play whenever our player pressed a button to provide noise feedback as well. Well, we also wanted to create our own asset for this so I once again took it upon myself to record a new brick laying sound and turn that into an mp3 file so that we could use it for our game. I still have some refining to do for this since I used my phone to record the sound, it ended up picking up a lot of the background noise that we do not want in the sound file. This was actually a cool first experience however since I have never worked with audio before.
The last thing I ended up doing for this sprint was reworking a little bit of how our stun mechanic for our star projectile works. We had received some feedback from our last playtest that players were still a bit confused on how the stun actually worked. I decided to add a blinking effect whenever the player enters the stun state so that it emphasizes to the player “I cannot move because I am stunned” and hopefully it clears up some confusion.
Playtest
As for the playtest we had this sprint, it went amazing. We had a total of 14 play testers play test our game and ultimately, we had such a good turnout. We believe our game has come a long way and we are dedicated to creating a high-quality game. With that being said, this sprint’s playtest was aimed at finding any big or minor game breaking bugs inside of our game and because of that we now have valuable feedback that will allow us to fix those bugs.
Overall
We as a team are very proud of all our efforts so far that have gone into creating this amazing project. We cannot wait for our game to finally get published and we are so eager and excited to be able to do so.