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Sunday, October 30, 2022

CAGD 170 Unit 2 Eportfolio post 4

Group 9

Game Summary

Our game is called Morendo and it consists of 2 players who have a battle using songs, potions and magic items. Their goal is to defeat their opponent by destroying their sacred instruments and main weapon. 

Morendo


Target Audience

For our target audience we had college students so initially we thought about creating our game around some thought and critical thinking. Particularly to a level where they would have to strategically think about their moves they would be making

Player types

  • The Achiever: A player who plays to achieve victory
  • The Joker: This player plays more in the sense of having fun
  • The Competitor: This player plays to win/compete 
Player Interaction Pattern

  • Player Vs player: Our game (Morendo) is strictly a player vs player for the reason that it is only playable by 2 players which both play against each other. 
Our game can appeal to players for the reason that it is intended to be a new take on board games. The added mix of music genres is an enjoyable aspect that we saw in our playtest perform well. It clearly grasped the attention of players and overall made it a cool experience for them while playing.

Mistakes/Errors

A couple of things where we went wrong in our entire iteration process could have been easily caught on time and before we further progressed in the design process of our game. Nevertheless we can look back at these mistakes and use them for future reference so that we can see where we went wrong. One thing were we messed up was overlooking the core game design idea we had initially came up with for our game. We had completely lost ourselves in the imagination of what other key elements we were coming up with and how they can make our game better. What we should have done was stuck with our original idea and decided whether to scrap it from the beginning or keep it afloat. Another thing that went wrong for us was that we couldn't decide whether to keep the design of our cards or whether to scrap it and go with a different idea we had. We kept playtesting our game by ourselves but never really nailed it down to how we wanted to present the game to our players. When we simply did nothing about it, it definitely confused some our play testers. If we would have addressed this issue sooner it would have clarified any confusion whatsoever.

Task Completion

Overall, for our Iteration process we really were on top of handling things. We would meet up weekly to work out some kinks and tweaks we thought could potentially make our game cleaner and better. Tasks were divided and shared equally among my partner and I and if we needed extra help on certain things, we could definitely count on each other to help one another. We definitely learned from this experience what and how much effort goes into designing a board game and it can definitely be of use for the next time we have to come up with ideas for our next board game.


Sunday, October 16, 2022

CAGD 170 Unit 2 post 3

 CAGD170 

Angel Suazo

List of games

For this unit I got to playtest the following games

  • Hex Jump 
  • Memorized by Space
  • Cooking Ninja
  • Sliders

Hex Jump Formal Elements
  


    Players
  • # 2
  • Playstyles
    • The Competitor: Plays to best the other player
    • The Joker: Doesn’t take the game seriously, plays for the fun of playing; there’s a potential for jokers to annoy serious players,
    • The Achiever: Plays to reach the end of the game in a victorious way
    Objective
  • The goal of this game is to beat your opponent to the finish line before they do. Using abilities, you can try to slow them down and there are events that can either help or hurt you on the race to the end
    
    Rules
  • Players must roll a D6 in order to move.
  • Players must wait for opponent to finish their turn before they can roll
  • Each player must follow the phases in order. (Item, Movement, Interaction) phases
  • Players can only move up down left and right, the amount of value they rolled
  • When a player has a counter card to their opponent's ability, they can play it.
  • Landing on Witch's hat grants another ability.
  • Landing on a Hex symbol means they are in an event and have to pick up an event card
  • Event cards have to be played immediately
  •  Each event card and ability card can only be used once and after they go into the discard pile
    Procedures
  • Game board
  • 2 D6 dice
  • Player Avatars
  • Ability Cards
  • Event Cards
    Resources
     All of Ability cards that can be used against your opponent and also to counter their spells.
  • Magic Missile
  • Hold Person
  • Mushroom
  • Shield
  • Teleport
  • Spikes
  • Lasso
  • Confusion
  • Counter Spell
    Boundary
  • The game board's grid/playing field

    Conflict
  • The battle between both players in their race to the finish line.
  • Each player uses abilities that can affect the other player in a negative way, like pulling them backwards when they are close to the finish line.
  • Or they can use their abilities to grant them the upper hand on their opponent 

    Outcome
  • Only one player can be victorious. 
  • Whoever reaches the finish line first.

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