Group 9
Game Summary
Our game is called Morendo and it consists of 2 players who have a battle using songs, potions and magic items. Their goal is to defeat their opponent by destroying their sacred instruments and main weapon.
Morendo
Target Audience
For our target audience we had college students so initially we thought about creating our game around some thought and critical thinking. Particularly to a level where they would have to strategically think about their moves they would be making
Player types
- The Achiever: A player who plays to achieve victory
- The Joker: This player plays more in the sense of having fun
- The Competitor: This player plays to win/compete
- Player Vs player: Our game (Morendo) is strictly a player vs player for the reason that it is only playable by 2 players which both play against each other.
Mistakes/Errors
A couple of things where we went wrong in our entire iteration process could have been easily caught on time and before we further progressed in the design process of our game. Nevertheless we can look back at these mistakes and use them for future reference so that we can see where we went wrong. One thing were we messed up was overlooking the core game design idea we had initially came up with for our game. We had completely lost ourselves in the imagination of what other key elements we were coming up with and how they can make our game better. What we should have done was stuck with our original idea and decided whether to scrap it from the beginning or keep it afloat. Another thing that went wrong for us was that we couldn't decide whether to keep the design of our cards or whether to scrap it and go with a different idea we had. We kept playtesting our game by ourselves but never really nailed it down to how we wanted to present the game to our players. When we simply did nothing about it, it definitely confused some our play testers. If we would have addressed this issue sooner it would have clarified any confusion whatsoever.
Task Completion
Overall, for our Iteration process we really were on top of handling things. We would meet up weekly to work out some kinks and tweaks we thought could potentially make our game cleaner and better. Tasks were divided and shared equally among my partner and I and if we needed extra help on certain things, we could definitely count on each other to help one another. We definitely learned from this experience what and how much effort goes into designing a board game and it can definitely be of use for the next time we have to come up with ideas for our next board game.