3D Game Level 1 v1 Feedback
Hello everyone, my name is Angel Suazo and welcome back to my blog. Today I will be going over the exciting feedback I got for my 3D level this time for our new unit in class. As you can see this time around, we are working with 3D level design, so with that being said this project was done on Unity Engine. I would like to mention that this was my first time ever working on Unity, so I did have some extra work when it came to getting familiar with the software. However, this did not impact me in any way shape or form and the fact is I did a wonderful job and was able to properly handle the requirements for this project. For this project we were given a new theme and goal. Our theme for our level was Sci-fi/Jungle and the goal was to teach the player the base mechanics along with simple combat. Knowing this, I sat down for a brainstorming session to find the perfect way to incorporate these new requirements to my level. Once I had come up with a solid layout for my level it was time to go to work.
What went right
One thing that went right in my level was that I came up with a simple but challenging layout to my level that I really wanted to grasp the attention of my players. This definitely proved effective because when I had players play testing my level, they were really interested in getting to the end to finish it. Part of this was thanks to the level of challenge I implemented into my level when it came to getting across the acid pools.
I definitely did not want to make it super hard to the point where players would get angry or annoyed if it took them too long to get past these. I also did not make it too easy for them that they would find the level of difficulty to be rather boring and easy to get by. Therefore, making the challenge just the right amount of difficulty was definitely a success. Another thing that went right with my level was the enemy scaling. I had in the early stages of my level introduced a couple of the enemy chompers, so that the player could go ahead and get familiar with them as well as learn the combat skills.
By doing this it also allowed me to introduce a health kit box into my level early on into my level so that players could once again interact with it and learn what it does. One last thing that went really well with my level was perhaps the doors and switches I incorporated into my level. Players got to come across these resources and engage with them to find out the purpose of them and how each thing worked.
What went wrong
For the actual things that went wrong with my level they were only a few minor things. However, these are things that I will have to work on next time to try and improve on. One of them was that there were a few spots where players were able to find a way out of my level boundaries due to some structure gaps, I had left unnoticed.
This was definitely something I should have caught with my own eyes before having people playtest my level. Another thing was that one player suggested to me that during one of the acid pool areas of my level it would have been nice to have a checkpoint in the middle on one of the platforms so that when they would die, they would not have to restart from the beginning. This is also something that I will definitely fix for next time.
Overall
My first 3D level was not that bad, and I can't wait to start on my version 2
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