3/09/2025
Sprint 3 Kickoff
Hello everyone, my name is Angel Suazo and welcome back to my blog. Today I will go over me and my team's newest progress to date for our mobile game project called “Blox Fighter”. In the last 2 weeks we have undergone and successfully completed our Sprint 3 for this project. This time around our project is starting to look much better in regard to our Digital iteration and I am even excited to share that this Sprint we were able to build our first version for our mobile app and were able to run our first playtest. Let's dive into how this sprint went for us.
Work
This time around I was deeply focused on getting ourselves ready for our version 1 build of our app. That being said, there were a lot of things to get done before we could submit our build. During this sprint I was able to focus on 2 key things for our project. The first things were getting our Main Menu for our game to fully work and correctly transition to our game scene. This was very crucial to have for our initial build as it would have to be fully operational for our playtest to work correctly. Creating the Main menu involved creating a specific scene to house it in, create some overlaying text and a button that would transition us between scenes. After this was created it was very important to enter the scenes into the build settings appropriately so that our programmer can execute the build correctly.
The second thing I worked on was creating the game scene where our beginner tutorial level would be housed in. Since my other two partners would need a scene to throw their work in, I went ahead and created the scene and labeled it “Tutorial”. As I mentioned earlier as well, I also went ahead and put this scene directly after the main menu scene into the build settings as well. Inside of the scene however, I was able to create a atmospheric skybox to create a better immersive environment for our players. Since our games setting takes place in space, I went ahead and found a free HDRI (Satara Night (No Lamps) HDRI • Poly Haven) from Polyhaven and imported into that scene to create the skybox. Once this was said done it was ready for my other teammates to import their stuff and easily set up. That included our first basic level design as well as our player prototype, we have working. Once that was all put together, we were ready to create our first build.
Playtest
As soon as we submitted our Version 1 build, we were ready for our playtest, and I can honestly say that it went fantastic. We had a total of 24 play testers, and we gathered a lot of super important and useful feedback that will help us even more for our next build. As for this playtest though, some of the key feedback we received was perhaps how much people liked our player movement mechanics. Another detail was as well our overall creativeness. Most people who gave us feedback said they really enjoyed playing our game but that they wish we had a little more to offer. Since this was our first version, we wanted to start off basic but still deliver the core gameplay mechanics of our game.
Overall
We feel that this Sprint went extremely well, and we cannot wait to get started on our next sprint. Ultimately moving forward, we want to aim to provide as much new game components as we can in order to provide the players with a more versatile game experience that can produce many more exciting experiences.
No comments:
Post a Comment