3/29/2025
Sprint 4 Kickoff
Hello everyone, my name is Angel Suazo and welcome back to my blog. For this blog post I have some awesome stuff to go over but first I will be covering my work that I accomplished this Sprint as well as how our Sprint 4 went for our team. I am also excited to share that for this sprint we had our 2nd playtest for our digital prototype. Let's take a look together how this sprint went.
Work
For this sprint it was very important for me, the (Designer) of the team, to get together with my team producer to discuss at our kickoff meeting how we should prioritize this sprint's work. Everything we worked on for this sprint was aimed at creating and adding our unique features to our version 1 build so that we could successfully present a cool new alpha of our build.
With all that being said, the first thing I worked on this sprint was to create a proper scene transition for when players would finish the level. This would provide a clear visual to players indicating to them they have completed the level and are now on the next level. This was a feature we definitely wanted to incorporate since we are planning on definitely having more than just one level
The second thing I worked on was getting our player to be impacted directly by the incoming projectile. I first however went and created a 3D model of a rocket ship so that I can correctly depict a rocket ship being fired at our player. Once I did that, I started working on the movement and behavior for this Rocket Ship and was able to create a collision event that would trigger when this object would collide with our player. The collision event would basically cause the player to get pushed or sent flying as soon as they would get hit by the rocket. This would allow us to create some challenges in our game and ultimately create some conflict for players to face.
The last and final thing I worked on was to create a new version of our buttons from last time. Since there was a lot of feedback that we received last time where players mentioned they were a bit confused on how the buttons worked, this was very important to fix. For this I was able to create a D-Pad that would look much cleaner and understandable for our players to playtest. Having this done made the game look a thousand times better.
Playtest
As for our playtest that we conducted in class, I can proudly say that it went super well. We had a total of 17 play testers, and we received some great feedback from everybody. During our playtest however, we were able to find and identify some bugs in our game that caused some very minor confusion. The most noticeable one was when players would finish Level1 of our game they would sometimes not be immediately transitioned into the 2nd Level right away. There were other minor bugs but that one was perhaps the most annoying one. Nevertheless, our play testers were still able to eventually experience our full game and everything we incorporated this time around. Some people really enjoyed our newest iteration of our buttons and others really liked the cool rocket ship concept.
Overall
We are definitely beginning to cover much of the groundwork for this project, but we are still continuing to work hard as a team to create an awesome working game by the end of the semester.
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